More important, in the lower right corner are three guys, each with important clues about Exotic weapons. In the NES port, there is a savegame inn, too. Dawn's weapon shop has far better weapons for sale than in other towns, but they are more expensive, of course. The Weaponsmith and the Armourer are worthy of note, as in addition to the mundane stock sold by their counterparts elsewhere, they forge and sell items of Magic. Within the towne are all services: a healer, an oracle, a grocery, the Thieves Guild, a stable, and the Ballyhoo Pub. Services: Armor shop, Weapon shop, Horse stables, Guild, Pub, Grocery store, Healer, Oracle (NES: Inn) When both Trammel and Felucca are new, then shall Dawn appear before you.Īlternatively, you can find this town by walking four steps north and nine steps west of Montor West. Start from the Castle of Lord British, walk west 7 leagues, then south 35 leagues into the forests to the south. "You may be busy fighting against Exodus, but remember to go to the prison. "Have you ever heard about the Mystic Armor?Äawn is a mysterious town that appears in the forest." "The conjunction of the moons finds link!" In the NES port the final hint went missing (see the bottom line). The exact coordinates of its location can only be learned after you obtained the mark of fire in one of the Dungeons. Hidden within the Depths of the Forest, and concealed with Powerful Magic, the City of Dawn can be reached be travelling west from Montor West.
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